#ifndef GAME_IMAGE_H_
#define GAME_IMAGE_H_
#include <SDL/SDL.h>

class Game_Image{
public:
	static SDL_Surface* ScaleSurface(const SDL_Surface* p_surface,int width,int height);
	static SDL_Surface* ScaleSurface(const SDL_Surface* p_surface,int width);
	static void PutPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
	static Uint32 GetPixel(const SDL_Surface *surface, int x, int y);
};

#endif
